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Showing posts from February, 2020

ZBRUSH 2020

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ZBrush 2020 ZBrush 2020 empowers artists with greater sculpting flexibility via powerful additions to the award-winning brush system. we've expanded the library of sculpting brushes with the new XTractor, HistoryRecall and DecoCurve brushes. additionally, you'll now constrain your brush strokes to only forward gestures with the new No Back&Forth modifier. Beyond the new brushes, we’ve expanded the capabilities of the MorphUV feature, which makes it possible to look at the unwrapped UV layout of a model within ZBrush. Sculpt & Paint in Morph UV allows you to sculpt and paint on the 2D unwrap of a model, applying all updates to the 3D model. ZBrush at a look ZBrush sets the industry standard for digital sculpting and painting. Its features enable you to use customizable brushes to shape, texture and paint virtual clay during a real-time environment that gives instant feedback. once you use ZBrush you will be empowered by an equivalent tool employed by f

VRAY 4.3 FOR UNREAL 4.21-22-23

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V-RAY NEXT V4.30.01 FOR UNREAL 4.21-22-23 As one of the world’s most popular physically-based renderers, V-Ray is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Chaos Group also noticed the rapid adoption of Unreal Engine by many of these firms to create interactive or immersive experiences, so for them to produce V-Ray for Unreal was a logical step. V-Ray for Unreal is the fastest, simplest way to bring V-Ray scenes directly into the Unreal Editor. And it allows you to render ray traced, photorealistic images using V-Ray directly in Unreal. True photorealistic rendering directly from Unreal When you render with V-Ray for Unreal, you get the exact same photorealistic quality that V-Ray is known for. V-Ray taps into the full combined power of your GPUs and CPUs for ultrafast ray tracing. Use the content creation workflow you already know Create your scene the same way you normally do using

SINI SOFTWARE FOR 3DS MAX 2020

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SINI SOFTWARE PLUGINS V1.13.1 FOR 3DSMAX 2020 SiNi Software is a developer of Autodesk® 3ds Max® plugins that minimise your time doing the tedious and boring stuff allowing you to focus on the creative work you enjoy. Our plugin products can be divided into two groups, Utility plugins and Object plugins. The utility plugins are grouped into our IgNite toolset and includes more than 200 tools and features with an expanding collection of bespoke plugins. These plugins allow you to optimise and repair 3D models, automate the setup HDRI lighting, relink projects, asset management library, MAXScript loader, SiNiScript, spline tools and much more. The latest tools to be released soon is Preflight, a 3D model checklist to run through before exporting to Unreal Studio, and, AMI, our asset management interface which will file and load assets from a managed database. The IgNite toolset includes: Springboard daily workflow tools located in one UI, including camera and displa