Redshift v3

REDSHIFT V3.0.16 WIN X64


Redshift v3.0.16 Win x64 | Redshift may be a powerful GPU-accelerated renderer, built to satisfy the precise demands of up to date high-end production rendering. Tailored to support creative individuals and studios of each size, Redshift offers a set of powerful features and integrates with industry standard CG applications.

Redshift is an award-winning, production ready GPU renderer for fast 3D rendering and is that the world's first fully GPU-accelerated biased renderer.

All Features

Out of core geometry and textures
Redshift's efficient memory management allows rendering of scenes containing many many polygons and TBs of texture data.

Global Illumination
Achieve blazingly fast lighting fixture using biased point-based GI techniques, also as brute-force GI.

World-leading performance
Harnessing the raw power of the GPU and using intelligent sampling techniques makes Redshift the worlds fastest renderer.

Proxies
The user can export groups of objects and lights to Redshift Proxy files which may be easily referenced by other scenes. Proxies leave powerful shader, matte and visibility flag overrides as often required in production.

Transformation and deformation blur
Redshift supports multi-step transformation blur and 2-step deformation blur.

Volumetric rendering
Redshift support OpenVDB rendering altogether 3d apps and native volume rendering in Houdini. Redshift lights can cast volumetric lighting around them.

Hair rendering with ‘Min Pixel Width’
Thin hair can produce noisy renders. Redshift supports 'MPW' rendering which smooths out the design of thin and hard-to-sample hairs.

Tessellation and displacement
Redshift's tessellation supports edge and vertex creasing with separate UV smoothing control.

Per-object flexibility
Objects have advanced matte features and tracing options like self-shadowing and primary/secondary ray visibility.

Baking
Redshift allows for any sort of AOV data to be baked out from individual objects.

Command-line rendering
Users can export their scene and render it independently of their 3d app using the redshiftCmdLine tool.

SDK
A C++ SDK is out there for studios that need deeper integration of Redshift with their pipelines. Please contact us for more info.

Physically Based Materials
Flexible, production-ready shader, compatible with PBR workflows of Allegorithmic Substance and Unreal Engine.

Ray switches
Control how materials behave surely ray types. Useful for customizing GI or double-sided polygon shading.

Hair shader
Multi-lobe anisotropic specular using the physically-based Marschener BRDF.

Dedicated skin shaders
Support for up to three layers of sub-surface scattering during a single shader for realistic looking skin

Round corners
Get smooth edges without requiring geometry tessellation. This technology is licensed from NVidia.

Displacement mapping with ‘auto-bump’
Add geometric and lighting detail to surfaces using displacement mapped height, vector textures or procedural shading nodes.

No texturing limitations
Virtually unlimited number and size of textures no matter VRAM. Built-in efficient UDIM/UVTile tiling support.

Powerful shading attributes
Shaders can access per-vertex (weight maps, multiple UVs, etc) or per-object attributes for max flexibility.

Sprite node
Render foliage and other opacity-cutout effects blazingly fast!

Large sort of nodes
Redshift supports many dcc shading nodes for math, color ramps, color remaps and conversion, gamma and lots of others.

Dome lights
Efficiently light a whole scene using image-based environment textures.

Mesh lights
Use any mesh within the scene as a light-weight source, with an equivalent features and sampling efficiency as regular area lights.

Volumetric lighting
Redshift lights can affect atmospheric volumetric fogging for the favored 'God ray' effect.

Physical sun and sky
Natural-looking physical sun light and sky emulation.

Multiple optical lens types
Fisheye, spherical, cylindrical cameras, lens distortion.

VR
Stereo Spherical rendering for VR applications.

Deep and Layered EXR support
For 3d compositing and efficient management of AOVs.

Many AOV Types
Material shading components (albedo, diffuse, reflections etc), depth, motion vectors, puzzle-matte and lots of more.

Physical lens effects
Familiar photographic exposure controls like ISO, shutter, vignette, color balance and textured bokeh depth-of-field.

Instancer
Support for Autodesk’s extension for node managing instances of scene objects created by a MASH network.

XGen
Support for Autodesk’s own geometry instancer for Maya.

Ornatrix Maya
Support for the super popular hair, fur and feathers plug-in for Maya.

Forest Pack
Support for the world’s hottest scattering plug-in.

PL Yeti
Support for the favored fur, hair and feathers tool-set for Maya.

Joe Alter
Support for Shave and a Haircut the veteran Maya hair and fur plugin.

Golaem
Support for the favored crowd simulation software for Maya.

Ornatrix Max
Support for the super popular hair, fur and feathers plug-in for 3ds Max.

Hair and Fur
Support of the Houdini curve primitives, that are extracted as efficient Redshift hair objects.

Hair Farm
Support for the precise and powerful hair modeling 3ds Max plug-in.

Houdini primitives
Automatic and configurable tessellation of the Houdini primitive surfaces (primitives, nurbs, etc.).

Volumes
Direct rendering of OpenVDB files and therefore the Houdini Volume and VDB primitives. Support of volume instancing and velocity grids.
Strands

Render of any quite Houdini primitive as Redshift strands.

Instancing/particles
Support of the Houdini instancing, including the Instance OBJ node, and therefore the "instance" and "instancepath" attributes, extracted as mesh instances or particle point clouds.

Physically correct lights
Full flexibility starting from area lights to photometric/IES lights, 'portal' lights and texture-projected 'gobos'.

Non-GUI Tools
The plugin is compatible with all the Houdini non-GUI tools (hython, hscript, etc.) and includes a group of custom HScript commands to regulate the renderer.

Mograph Cloner
Extensive support for Cinema 4D's geometry objects including Instances, Generators, Deformers, Cloners and MoGraph objects.

Particle Instancing
Support for powerful built-in particle instancing and per-particle attributes.

Altus Denoiser
Direct integration with the Altus denoiser from Innobright to further reduce render times while maintaining top quality clean images.

3D Applications Supported
Autodesk Maya (Windows, Linux and macOS): 64-bit edition. 2014 or later
Autodesk 3dsMax: 64-bit edition. 2013 or later
Maxon Cinema4D (Windows and macOS): 64-bit edition. R16 or later
SideFX Houdini (Windows, Linux and macOS): 64-bit edition. 15.5 or later
The Foundry Katana (Windows, Linux): 64-bit edition. 2.5v4 or later

Minimum
8GB of system memory
Processor with SSE2 support (Pentium4 or better)
NVIDIA GPU with CUDA compute capability 3.0 or higher and 4GB VRAM
Single GPU

Recommended
16GB of system memory or more
Core i7 or Xeon equivalent, 3.0GHz or higher
NVIDIA GPU with CUDA compute capability 5.0 or higher and 8GB of VRAM or more. We recommend an NVIDIA Quadro, Titan or GeForce RTX GPU for hardware-accelerated ray tracing.
Multiple GPUs

Link:- 

Comments

Popular posts from this blog

GROWFX 1.9.9 FOR 3DS MAX

DriveMaster for 3ds max

SIGERSHADERS XS MATERIAL PRESET PRO V 2