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SIGERSHADERS XS MATERIAL PRESET PRO V 2

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SIGERSHADERS XS Material Presets Studio v2 SIGERSHADERS XS Material Presets Studio v2.2.0 for 3ds Max 2013 - 2021 SIGERSHADER The Siger Studio's XSMP for 3ds Max may be a continuation of well-known plugins family: V-Ray Material Presets Pro (VMPP), Corona Material Presets Pro (CMPP) and Material Repository Pro (MRP). But at an equivalent time it is a completely new software created from scratch. The idea of the software dates back to 2006 - the primary free material manager written with MaxScript (had only a couple of free material libraries). The history of the commercial plugin began in 2009 (C# and MaxScript). Nowadays - written in C# / C++ and has thousands of fabric presets, fast and convenient material manager, material lab for testing your materials. XSMPmax comes in several editions: Repo, Professional and Studio. Compare the features of every edition to pick the one that meets your requirements. KEY FEATURES Material Presets Hundreds of

RealFlow 10.5

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RealFlow 10   RealFlow 10 introduces the new DYVERSO multiphysics solver, a highly-optimized CPU and GPU particles solver where differing types of materials are simulated within an equivalent framework and are ready to interact with one another . The HYBRIDO solver is additionally better in terms of speed and memory. There are many issues fixed, improving the general stability of the software, new features for a far better workflow, useful new daemons and more! New Features: DYVERSO MULTIPHYSICS SOLVER – GRANULAR SAND – GRANULAR SNOW – LIQUID – RIGID – RIGID – LIQUID INTERACTION – GRANULAR – LIQUID INTERACTION – ELASTIC – VISCOUS – VISCOELASTIC DYVERSO: SPEED IMPROVEMENTS The DYVERSO solver architecture has been redesigned to urge the foremost out of the fashionable GPUs and multi-core CPUs. – GPU 2-8x (over CPU) – GPU CUDA 3x (over RealFlow 2015) – GPU OpenCL 3x (over RealFlow 2015) – CPU 2x (over RealFlow 2015)* PARTICLE SKINNER D

FOREST PACK 6

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FOREST PACK 6 WHAT IS FOREST PACK? Forest Pack is that the world's hottest scattering plugin for 3ds Max®. It provides an entire solution for creating vast areas of objects, from trees and plants to buildings, crowds, aggregates, ground-cover, rocks and more. If you'll model it, Forest Pack can scatter it. Countless studios believe Forest Pack's production-tested algorithms and native shaders to render scenes with virtually unlimited numbers of objects and polygons, all without putting a strain on computer resources. Simulate natural distribution patterns and obtain the foremost out of your assets using advanced mapping and randomization tools, or fine-tune your scatters with granular control over every aspect of the plugin. CREATE WITHOUT RESTRICTIONS USING FOREST PACK AND TAKE YOUR RENDERS TO subsequent LEVEL. WHAT'S NEW FOREST PACK 6: EVERYDAY SIMPLICITY, POWER once you NEED ITMax 2020 and Arnold Support Forest Pack 6 adds compatibilit

Vray for MAYA 2020

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V-RAY NEXT V4.30.01 FOR MAYA 2020 Chaos Group, a number one provider of state of the art rendering solutions for the media, entertainment, and style industries, has released an update to VRay 4.30.01 for Maya 2017-2020, a serious update to its Academy Award-winning CPU and GPU production renderer. Used on recent television and film projects including “The Fate of the Furious,” “Beauty and therefore the Beast,” and “Stranger Things,” this update brings faster rendering, more responsive look development and added realism to high-end VFX and animation projects. QUALITY Production-proven ray-traced rendering with a full suite of tools to make professional photoreal imagery and animations POWER Built to handle absolutely the toughest projects and largest scenes. SPEED Multicore CPU and GPU-accelerated rendering engines for optimized speed and scalability. CREATIVE CONTROL Real-time look development with interactive lighting, shading, and rendering. SMAR

FluidRay 2.1

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FLUIDRAY  2.1 Import scenes, objects and materials directly from your 3D modeling software. Supported formats include: SketchUp (.skp), Rhino OpenNurbs (.3dm), FBX (.fbx), Alias Wavefront (.obj), Collada (.dae), 3DS (.3ds, .ase), DirectX (.X), Stanford PLY (.ply), STereoLithography (.stl). Real-Time editing of materials, lights and rendering parameters is completed during an excellent easy WYSIWYG (What You See Is What You Get) interface Extensive library of materials, models, and lights supporting Drag&Drop FLUIDRAY is that the FASTEST GENERAL PURPOSE of REAL-TIME RENDERER. Real-Time Rendering All the tweaking of materials, lights or the opposite scene properties are immediately visible as real-time feedback within the viewport, making your workflow faster and much more pleasurable. No GPU Limitations FluidRay is that the sole real-time renderer that doesn’t suffer from GPU limitations. GPU based renderers work well only on specific tasks while FluidR

DriveMaster for 3ds max

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DriveMaster for 3ds max There are quite a couple of scripts and rigging tools available for rigging automobiles in 3ds Max. Some offer a simple thanks to getting wheels rotating supported the movement of the car, others will add in steering, and even others will incorporate a suspension. A new offering, however, seems to roll all of these features into one car rigging script. DriverMaster may be a tool which will automatically create a 4-wheeled car rig in 3ds Max. You can easily animate the motion for the vehicle manually or by employing a curve within the scene. The script also will make the wheels stick with the bottom, albeit the bottom may be a terrain. DriverMaster gives you a quick found out, dynamic suspension, automatic wheel ground contact, automatic wheel rotation and offsets attributes for adjusting/animating your car on refill the generated animation. Link:-  http://raboninco.com/2k4G video tutorial https://youtu.be/v1U21wGeRJ4

AUTODESK 3DS MAX 2021

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AUTODESK 3DS MAX 2021 WIN X64 What’s New in 3ds Max 2021 Highlights Bake to Texture: New tool for baking maps and surfaces offers faster performance during a new streamlined workflow Extensive renderer support including Arnold Error validation and compatible map filtering Support for OSL texture maps and Blended Box map Mikki normal mapping support. PBR Materials: New PBR materials make the interaction of sunshine with surfaces physically accurate The two sorts of maps, PBR Material (Metal/Rough) and PBR Material (Spec/Gloss), ensure compatibility with any real-time engine workflow Drag and drop downloaded PBR maps straight from Windows Explorer into the Material/Maps Browser. Weighted Normals Modifier: The Weighted Normals modifier improves the shading of models by altering the vertex normals to be perpendicular to larger flat polygons Generates explicit normals for meshes better and faster than ever Weight options include: Area, Angle, an